neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/map.hpp>
#include <neolib/core/string.hpp>
#include <neogfx/gui/layout/i_anchor.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::anchor_not_found |
class | neogfx::i_anchorable |
Namespaces | |
namespace | neogfx |
Functions | |
void | neogfx::layout_as_same_size (i_anchorable &aFirst, i_anchorable &aSecond) |
void | neogfx::layout_as_same_width (i_anchorable &aFirst, i_anchorable &aSecond) |
void | neogfx::layout_as_same_height (i_anchorable &aFirst, i_anchorable &aSecond) |
void | neogfx::layout_as_same_size_min_max (i_anchorable &aFirst, i_anchorable &aSecond) |
void | neogfx::layout_as_same_width_min_max (i_anchorable &aFirst, i_anchorable &aSecond) |
void | neogfx::layout_as_same_height_min_max (i_anchorable &aFirst, i_anchorable &aSecond) |