neoGFX
Cross-platform C++ app/game engine
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segmented_array.hpp File Reference
#include <neolib/neolib.hpp>
#include <memory>
#include <iterator>
#include <neolib/core/vecarray.hpp>
#include <neolib/core/array_tree.hpp>

Go to the source code of this file.

Classes

class  neolib::segmented_array< T, SegmentSize, Alloc >
 
class  neolib::segmented_array< T, SegmentSize, Alloc >::iterator
 
class  neolib::segmented_array< T, SegmentSize, Alloc >::const_iterator
 

Namespaces

namespace  neolib
 

Functions

template<typename T , std::size_t SegmentSize, typename Alloc >
bool neolib::operator== (segmented_array< T, SegmentSize, Alloc > const &lhs, segmented_array< T, SegmentSize, Alloc > const &rhs)
 
template<typename T , std::size_t SegmentSize, typename Alloc >
bool neolib::operator!= (segmented_array< T, SegmentSize, Alloc > const &lhs, segmented_array< T, SegmentSize, Alloc > const &rhs)